Showing posts with label Contributor. Show all posts
Showing posts with label Contributor. Show all posts

10 of a "Must Have" things for every guy

This list was submitted by xanthuskidd of Xanthuskidd.wordpress.com. This is a list of things that every boy (no matter what age) should own.

Here's Top 10 of a "Must Have" Things for Every Guy. So sit back, put on your reading glasses, and enjoy!

10 - Various Fasteners

Everything needs to fastened sometime or another. Whether it be tools, forts in the woods, or little brothers. I recommend always having duct tape, rope, and a collection of glue on hand at all times.

Tip: glue a coin to the driveway and watch people’s reactions.
9 - A Collection (of something)

It really doesn’t matter what. I happen to collect old cameras and rocks. and coins and keys… Every boy should have a collection of something to show off to his friends and family. I even recommend having a collection of something fairly boring. When you want someone to leave, just whip out your old sock collection!
8 - Flashlights

You never know when you’ll be trapped somewhere with no natural lighting; that’s why I have a lot of flashlights. I think that you should have at least three different types of flashlights. A small, compact bright flashlight; a headlamp (stupid looking but incredibly handy); and a large, incredibly bright flashlight. I recommend a Maglight.
7 - Batteries

Along the lines of tape, this rather mundane but necessary item is a must have. All of those flashlights have to work somehow! You can also plug two 9-volts together and make little heaters. Just… be careful, sometimes they blow up.
6 - Fire-making Instruments

One of the most important (or at least fun) items on this list contains fire. I have a few different types of lighters, a flint and steel, and a few other means of ignition. I would say that a cigar lighter is my favorite, it burns hot and fast, and uses simple butane fuel. And you can get them cheap at Wal*Mart.
5 - Chopping Devices

You never know when you might need to chop down a tree. I found that my machete (a Gerber Gator with a saw on the other side of the blade) was an invaluable companion with me on my last backpacking trip. And I also own other machetes, a few saws, a hatchet, and various power tools.
4 - Knives

Very similar to chopping devices, this one is a more personal item. I recommend that every boy should have at least 10 knives. A pocket knife for each day of the week, plus a large knife, a multitool, and a swiss army knife. Knives are tools, not weapons, so to any motherly type people out there: don’t get too nervous.

I’ve only cut myself badly enough to go to the hospital once…
3 - Projectiles and the thing with which to fire said projectiles.

This includes air guns, real guns, bows, slingshots, catapults, and swingsets. Air guns and slingshots are absolutely necessary when there is an excess of plastic bottles or other targets too unfortunate to consider moving elsewhere.
2 - Legos

The most important and necessary part of any boy’s life, Legos are a must-have. These wonderful playthings are the stock of any good toy-box and will carry memories for years. If diamonds are a girl’s best friend, then Legos are a boy’s. Speaking of which, have you seen the new Pirates sets?
1 - Pop Tarts

You knew I couldn’t make a list without including these. Pop tarts are the most delectable and perfect of the prepackaged pastries currently known. An absolute requirement for any ration box or collection of food, these are perfect for traipsing into the wilderness, playing games, or satisfying midnight snack desires. Don’t leave home without them.

There you have it. My complete listing of the top ten things all boys of any age should own. I have one particular item that is pretty amazing. An old 600 watt super-8 video light. What’s so special about that? You can light anything and burn anything with it. I’ve caught a 2×4 on fire with just this light. I highly recommend it to the nocturnal pyromaniacs out there.

Have a good one! ~ XK
  • Reference/Source: Xanthuskidd.wordpress.com by xanthuskidd [7 July , 2011]
  • About

    Xanthuskidd

    Xanthuskidd is a blog owned by Chris Schultz. He is currently studying Civil Engineering at LeTourneau University. He live in the grand state of North Carolina. He's a follower of Christ, and quoted "If you don’t like Christians… my apologies. If you want to learn more about Christianity then, by all means, ask away!".

    "A recreational Reader"

10 (Ten) Usual things on an RPG


Another contributor, Aj Banda which I've meet from Bloggers.com recommends this Top10 list.

Here's Aj Banda's 10 (Ten) Usual things on an RPG
1 - Healing and Save Station

(e.g. Inn, camp, hospital, healing center, rest point, fountain)
Every RPG starts, with an adventure, and an adventure would be useless once you are defeated. That is the purpose of the healing and save stations. Oftenly named as an Inn and mostly found on every town. Most healing stations have save stations too, but definitely not all save stations have healing spot. Those save stations are mostly found inside the dungeon just before you trigger an importatnt scene.
2 - Healing, restoration and boost up items

(e.g Potion, Healing leaf, healing water, Power up, Phoenix, Revive, Restore, Panacea, Nectar, Union Plume, etc)
Since you cannot heal at all time, you need something portable to aid you. that is where the items take place.
Healing Items - as the names suggest, this restores your Life points
Restoration Items - this either revives the unconcious heroes or cures them from odd status like poison
Boost up Items - this items gives your heroes some boost up to their status, either tepmporarily or permanently
3 - Status Points

Characterize by the following:

a) HP (Health Points) - oftenly use and usually signify by a heart symbol. This serves as the life points of the character. Draining it to zero will trigger the game to end aka GAME OVER

b) MP (Magic Points/ Manna Points) - Oftely used together with HP and is usually used by magicians. This serves as the measurement whther a certain caharacter is still capable of casting a specific action like magic or a special attack

c) EP (Energy Points) - Something similar to MP but usually used for physical attacks or activities.(Well, most of the time)

d) RP (Rune points) - Similar to MP and/or EP

e) DME (Dematerialize energy)- similar to HP, as far as I know, only one game uses this kind of points which is the "Valkyrie Series". Well logically, they cannot use health points because their dead.

f) LP (Life points) - similar to HP

g) AP (Arts Point/ Ablity points) - Similar to EP


Other common status points are the following:

a) Attack Points - determines how strong the character physically

b) Intelligence - determines how strong the character in performing skills or magic. Also known as special attack

c) Defense - determines how much a character withstand a physical attack

d) Special Defense - determines how much caharqacter can withstand a special attack

e) Speed - determines the evasion rate or whether who hits first on a turn based battle
4 - Magic

Either one of the characters is a magician or at least one of them can perform magic, I'm pretty sure that there would always be something magical about the story. And when I say Magic, I don't mean like those that can cast fireballs but instead those that are not common on the real world.
5 - Sceneries

On making a game, one thing is always being checked, the Graphics! Whether the game is one of those old type games that has a poor graphics, there would always be a part where a very beautiful scenery would be shown. An example would be the big old tree at the back of Genkaku's house of suikoden 2.
6 - An Elder and/or A child

I don't know why, but this is very noticeable on every RPG, there would always be a child or an elder that would sometimes be a part of the story. You would mostly find an
Elder on the Village or I cryingf child on the way. (If they're not crying, they would be running or playing)
7 - Sword

Similar to magic, either one of the character is a swordsman(mostly the main one) or someone from the Evil forces would definitly used a sword. Or at least you can see it from somewhere in the game as a decoration.
8 - Armor and accessories

To boost up the characters status, they would be needing this stuffs. These are oftenly found on dungeons hanging around on treasure chests or dropped by enemies. Mostly they can be bought on an item/weapon shop on every town

9 - Map

It is something worth keeping on every RPG to avoid being lost.
10 - Guide
This is a very important part at the beginning of the game but mostly neglected specifically by the experience one. This helps you to coping up with the game specially for their special features.
  • Reference/Source: Ajibanda.blogspot.com by Aj Banda
  • About Beneath the Tree A collection of algorithm, code and other programming methods. Includes programmers' point of view, interests and game reviews.

    About Aj Banda, the author

    I'm Aj but some calls me aji. I'm a web programmer and a blogger. I used my blogs to share my knowledge to the world but most of the time it serves as a reference of my previous algorithms and source codes.